Description
The CubemapFog
property of the SceneCamera
class provides control over fog effects based on a cubemap image. This allows for more dynamic and visually appealing fog effects that can be tailored to the specific needs of a scene by using an image to define the fog's appearance and behavior.
Usage
To use the CubemapFog
property, you need to have an instance of SceneCamera
. You can then access the CubemapFog
property to configure the fog settings using a CubemapFogController
object. This object allows you to specify the cubemap image and other parameters that define how the fog should be rendered in the scene.
Example
// Assuming 'camera' is an instance of SceneCamera
CubemapFogController fogController = camera.CubemapFog;
// Configure the fog controller
fogController.Cubemap = myCubemap; // Set your cubemap image
fogController.Density = 0.5f; // Set the density of the fog
fogController.StartDistance = 10.0f; // Set the start distance for the fog
fogController.EndDistance = 100.0f; // Set the end distance for the fog
// Apply additional settings as needed
// fogController.SomeOtherProperty = value;