Description
The CubemapFog
property of the SceneCamera
class provides control over fog effects based on a cubemap image. This allows for more dynamic and visually appealing fog effects that can be tailored to the specific needs of a scene by using an image to define the fog's appearance and behavior.
Usage
To use the CubemapFog
property, you need to have an instance of SceneCamera
. You can then access the CubemapFog
property to configure the fog settings using a CubemapFogController
object. This object allows you to specify various parameters related to the fog effect, such as density, color, and the cubemap image itself.
Example
// Assuming 'camera' is an instance of SceneCamera
CubemapFogController fogController = camera.CubemapFog;
// Configure the fog controller
fogController.Density = 0.5f;
fogController.Cubemap = myCubemapTexture;
fogController.Color = new Color(0.5f, 0.5f, 0.5f, 1.0f);