System.Nullable<Matrix> CustomProjectionMatrix { get; set; }

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Description

The CustomProjectionMatrix property of the SceneCamera class allows you to specify a custom projection matrix for the camera. This can be useful when you need to override the default projection behavior with a specific matrix configuration, such as for special rendering effects or custom camera setups.

Usage

To use the CustomProjectionMatrix property, assign it a Matrix value that represents your desired projection matrix. If you set this property to null, the camera will use its default projection matrix.

Example usage:

SceneCamera camera = new SceneCamera();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;

Example

SceneCamera camera = new SceneCamera();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;