The CustomProjectionMatrix
property of the SceneCamera
class allows you to specify a custom projection matrix for the camera. This can be useful when you need to override the default projection behavior, such as when implementing custom rendering techniques or effects that require a specific projection setup.
To use the CustomProjectionMatrix
property, assign it a Matrix
value that represents the desired projection matrix. If you set this property to null
, the camera will use its default projection matrix.
Example usage:
SceneCamera camera = new SceneCamera();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;
To revert to the default projection matrix, simply set the property to null
:
camera.CustomProjectionMatrix = null;