Description
The CustomProjectionMatrix
property of the SceneCamera
class allows you to specify a custom projection matrix for the camera. This can be useful when you need to override the default projection behavior with a specific matrix configuration, such as for special rendering effects or custom camera setups.
Usage
To use the CustomProjectionMatrix
property, assign it a Matrix
value that represents your desired projection matrix. If you set this property to null
, the camera will use its default projection matrix.
Example usage:
SceneCamera camera = new SceneCamera();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;
Example
SceneCamera camera = new SceneCamera();
Matrix customMatrix = new Matrix();
// Configure your custom matrix here
camera.CustomProjectionMatrix = customMatrix;