Description
The GetFrustum
method of the SceneCamera
class is used to retrieve the viewing frustum for a given pixel rectangle. The frustum is a geometric shape that represents the volume of space that the camera can see. This method is useful for determining which objects are visible within the camera's view.
Usage
To use the GetFrustum
method, you need to have an instance of the SceneCamera
class. You can then call this method by passing a Rect
object that defines the pixel rectangle for which you want to get the frustum.
Example
// Create a new SceneCamera instance
SceneCamera camera = new SceneCamera();
// Define a pixel rectangle
Rect pixelRect = new Rect(0, 0, 1920, 1080);
// Get the frustum for the specified pixel rectangle
Frustum frustum = camera.GetFrustum(pixelRect);
// Use the frustum for visibility checks or other operations