Description
The GetFrustum
method of the SceneCamera
class is used to retrieve the viewing frustum of the camera based on a specified pixel rectangle. The frustum is a geometric representation of the camera's field of view, which is used to determine what is visible on the screen.
Usage
To use the GetFrustum
method, you need to provide a Rect
object that defines the pixel rectangle for which you want to calculate the frustum. This method returns a Frustum
object that represents the calculated viewing frustum.
Example
// Create a SceneCamera instance
SceneCamera camera = new SceneCamera();
// Define a pixel rectangle
Rect pixelRect = new Rect(0, 0, 1920, 1080);
// Get the frustum for the specified pixel rectangle
Frustum frustum = camera.GetFrustum(pixelRect);
// Use the frustum for further operations
// For example, checking if a point is within the frustum
Vector3 point = new Vector3(10, 20, 30);
bool isPointInFrustum = frustum.Contains(point);