string Name { get; set; }

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Description

The Name property of the SceneCamera class is a string that represents the name of the camera. This property is primarily used for debugging purposes, allowing developers to easily identify and differentiate between multiple cameras within a scene.

Usage

To access or modify the Name property of a SceneCamera instance, simply use the property accessor syntax. This property is read-write, so you can both retrieve the current name and assign a new name to the camera.

Example

// Example of setting and getting the Name property of a SceneCamera

// Create a new SceneCamera instance
SceneCamera camera = new SceneCamera();

// Set the name of the camera
camera.Name = "MainCamera";

// Retrieve the name of the camera
string cameraName = camera.Name;

// Output the camera name
// Note: Avoid using Console.WriteLine in s&box
// Instead, use the appropriate logging or UI display method
// Log(cameraName);