The OnRenderOverlay
property of the SceneCamera
class is an event that is triggered when the camera's overlay is being rendered. This allows you to execute custom rendering logic during the overlay rendering phase.
The OnRenderOverlay
property of the SceneCamera
class is an event that is triggered when the camera's overlay is being rendered. This allows you to execute custom rendering logic during the overlay rendering phase.
To use the OnRenderOverlay
property, you can assign a delegate or lambda expression to it. This delegate will be called whenever the overlay rendering occurs. This is useful for adding custom graphics or UI elements that should appear on top of the scene.
// Example of using OnRenderOverlay SceneCamera camera = new SceneCamera(); // Assign a delegate to the OnRenderOverlay event camera.OnRenderOverlay = () => { // Custom rendering logic for the overlay // For example, drawing a crosshair or UI elements RenderOverlayElements(); }; void RenderOverlayElements() { // Implement your overlay rendering logic here // This could involve drawing shapes, text, or other UI components }