System.Action OnRenderOverlay { get; set; }

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Description

The OnRenderOverlay property of the SceneCamera class is an event that is triggered when the camera's overlay is being rendered. This allows you to execute custom rendering logic during the overlay rendering phase.

Usage

To use the OnRenderOverlay property, you can assign a delegate or lambda expression to it. This delegate will be called whenever the overlay rendering occurs. This is useful for adding custom graphics or UI elements that should appear on top of the scene.

Example

// Example of using OnRenderOverlay
SceneCamera camera = new SceneCamera();

// Assign a delegate to the OnRenderOverlay event
camera.OnRenderOverlay = () =>
{
    // Custom rendering logic for the overlay
    // For example, drawing a crosshair or UI elements
    RenderOverlayElements();
};

void RenderOverlayElements()
{
    // Implement your overlay rendering logic here
    // This could involve drawing shapes, text, or other UI components
}