Description
The ToScreen
method of the SceneCamera
class converts a 3D world position into a 2D screen position. This is useful for determining where a point in the 3D world would appear on the screen, which can be used for UI elements, targeting systems, or other visual indicators.
Usage
To use the ToScreen
method, you need to have an instance of SceneCamera
. Call the method with a Vector3
representing the world position you want to convert. The method returns a Vector2
that represents the position on the screen.
Example
// Assuming 'camera' is an instance of SceneCamera
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = camera.ToScreen(worldPosition);
// screenPosition now contains the 2D screen coordinates of the world position.