Vector2 ToScreenNormal( Vector3 world )

book_4_sparkGenerated
code_blocksInput

Description

The ToScreenNormal method of the SceneCamera class converts a 3D world position into a 2D screen position, normalized between 0 and 1. This is useful for determining where a point in the 3D world would appear on the screen, relative to the camera's view.

Usage

To use the ToScreenNormal method, you need to have an instance of SceneCamera. Call the method with a Vector3 representing the world position you want to convert. The method returns a Vector2 that represents the normalized screen position.

Example

// Assuming 'camera' is an instance of SceneCamera
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = camera.ToScreenNormal(worldPosition);

// screenPosition now contains the normalized screen coordinates of the world position.