Description
The ToScreenNormal
method of the SceneCamera
class converts a 3D world position into a 2D screen position, normalized between 0 and 1. This is useful for determining where a point in the 3D world would appear on the screen, relative to the camera's view.
Usage
To use the ToScreenNormal
method, you need to have an instance of SceneCamera
. Call the method with a Vector3
representing the world position you want to convert. The method returns a Vector2
that represents the normalized screen position.
Example
// Assuming 'camera' is an instance of SceneCamera
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = camera.ToScreenNormal(worldPosition);
// screenPosition now contains the normalized screen coordinates of the world position.