Description
The ToWorld
method of the SceneCamera
class converts a 2D screen position into a 3D world position. This is useful for determining where a point on the screen corresponds to in the 3D world space, which can be particularly helpful in scenarios such as placing objects in the world based on user input or determining the world position of a UI element.
Usage
To use the ToWorld
method, you need to have an instance of SceneCamera
. Call the method with a Vector2
representing the screen coordinates you wish to convert. The method will return a Vector3
representing the corresponding world position.
Example
// Assume 'camera' is an instance of SceneCamera
Vector2 screenPosition = new Vector2(100, 150);
Vector3 worldPosition = camera.ToWorld(screenPosition);
// Now 'worldPosition' contains the 3D world coordinates corresponding to the screen position (100, 150)