Description
The ToWorld
method of the SceneCamera
class converts a 2D screen position into a 3D world position. This is useful for determining where a point on the screen corresponds to in the 3D world space, which can be particularly helpful for tasks such as placing objects in the world based on user input or determining the world position of a UI element.
Usage
To use the ToWorld
method, you need to provide a Vector2
representing the screen coordinates. The method will return a Vector3
that represents the corresponding position in the world space.
Ensure that the screen coordinates are within the bounds of the screen size, typically ranging from (0,0) at the bottom-left to (screenWidth, screenHeight) at the top-right.
Example
// Example usage of SceneCamera.ToWorld
SceneCamera camera = new SceneCamera();
Vector2 screenPosition = new Vector2(100, 150);
Vector3 worldPosition = camera.ToWorld(screenPosition);
// worldPosition now contains the 3D world coordinates corresponding to the screen position (100, 150)