VolumetricFogParameters VolumetricFog { get; set; }

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Description

The VolumetricFog property of the SceneCamera class allows you to control the parameters of volumetric fog in your scene. This feature is expected to consume approximately 1-2 milliseconds of your GPU frame time, so it should be used judiciously to maintain performance.

Usage

To use the VolumetricFog property, you can access it directly from an instance of SceneCamera. You can then modify its properties to adjust the appearance and behavior of the volumetric fog in your scene.

Example

// Example of accessing and modifying the VolumetricFog property
SceneCamera camera = new SceneCamera();
VolumetricFogParameters fogParams = camera.VolumetricFog;

// Adjust fog parameters
fogParams.Density = 0.5f;
fogParams.Color = new Color(0.8f, 0.8f, 0.8f);
fogParams.StartDistance = 10.0f;
fogParams.EndDistance = 100.0f;

// Apply changes back to the camera
camera.VolumetricFog = fogParams;