Description
The VolumetricFog
property of the SceneCamera
class allows you to control the parameters of volumetric fog in your scene. This feature can enhance the visual depth and atmosphere of your scene by simulating the scattering of light through a foggy medium. However, enabling volumetric fog can impact performance, typically taking 1-2 milliseconds of GPU frame time.
Usage
To use the VolumetricFog
property, you need to access it from an instance of SceneCamera
. You can then modify its properties to adjust the appearance and behavior of the fog in your scene.
Example
// Example of accessing and modifying the VolumetricFog property
SceneCamera camera = new SceneCamera();
VolumetricFogParameters fogParams = camera.VolumetricFog;
// Adjust fog parameters
fogParams.Density = 0.5f;
fogParams.Falloff = 0.1f;
fogParams.Color = new Color(0.8f, 0.8f, 0.9f);
// Apply the modified parameters back to the camera
camera.VolumetricFog = fogParams;