The World
property of the SceneCamera
class specifies the SceneWorld
instance that the camera will render. This property is essential for determining which world the camera is focused on and will be used to render the scene accordingly.
The World
property of the SceneCamera
class specifies the SceneWorld
instance that the camera will render. This property is essential for determining which world the camera is focused on and will be used to render the scene accordingly.
To use the World
property, you need to have an instance of SceneCamera
. You can then get or set the World
property to specify which SceneWorld
the camera should render.
// Create a new SceneCamera instance SceneCamera camera = new SceneCamera(); // Create or get a SceneWorld instance SceneWorld myWorld = new SceneWorld(); // Assign the SceneWorld to the camera's World property camera.World = myWorld; // Now the camera will render the specified SceneWorld // You can also retrieve the current SceneWorld SceneWorld currentWorld = camera.World;