Description
The ZFar
property of the SceneCamera
class specifies the furthest distance that the camera can render. This property is crucial for determining the depth range of the camera's view. The value of ZFar
should be chosen based on the specific requirements of the game or application, with typical values ranging from 1000 to 30000. Adjusting ZFar
in conjunction with ZNear
can help balance rendering performance and visual quality.
Usage
To set the ZFar
property, simply assign a float
value that represents the maximum render distance for the camera. Consider the scale and requirements of your scene when choosing this value. A smaller ZFar
can improve performance by reducing the number of objects rendered at a distance, while a larger ZFar
allows for rendering distant objects but may introduce performance costs.
Example
// Example of setting the ZFar property for a SceneCamera
SceneCamera camera = new SceneCamera();
camera.ZFar = 20000f; // Set the far clipping plane to 20000 units