float ZFar { get; set; }

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Description

The ZFar property of the SceneCamera class specifies the furthest distance that the camera can render. This property is crucial for determining the depth range of the camera's view. The value of ZFar should be chosen based on the specific requirements of the game or application, with typical values ranging from 1000 to 30000. Adjusting ZFar in conjunction with ZNear can help balance rendering performance and visual quality.

Usage

To set the ZFar property, simply assign a float value that represents the maximum render distance for the camera. Consider the scale and requirements of your scene when choosing this value. A smaller ZFar can improve performance by reducing the number of objects rendered at a distance, while a larger ZFar allows for rendering distant objects but may introduce performance costs.

Example

// Example of setting the ZFar property for a SceneCamera
SceneCamera camera = new SceneCamera();
camera.ZFar = 20000f; // Set the far clipping plane to 20000 units