Description
The ZNear
property of the SceneCamera
class specifies the closest distance that the camera can render. This property is crucial for determining the near clipping plane of the camera's view frustum. A typical value for ZNear
is around 5. Setting it below 5, and especially below 1, can lead to rendering artifacts such as z-fighting, where two or more objects appear to flicker or fight for visibility due to precision issues in the depth buffer.
Usage
To set the ZNear
property, simply assign a float
value to it. Ensure that the value is appropriate for your scene to avoid rendering issues. For example, if your scene requires rendering very close objects, you might need to adjust this value carefully to balance between rendering quality and performance.
Example
SceneCamera camera = new SceneCamera();
camera.ZNear = 5.0f; // Set the near clipping plane to 5 units
// Adjusting ZNear for a specific scenario
camera.ZNear = 0.1f; // Be cautious with values below 1 to avoid z-fighting