Description
The SceneCameraDebugMode.Albedo
field is a member of the SceneCameraDebugMode
enumeration in the Sandbox namespace. This field represents a debug mode for the scene camera that displays the albedo texture of the scene. The albedo texture is the base color texture of a material, without any lighting or shading effects applied.
Usage
Use the SceneCameraDebugMode.Albedo
field to set the scene camera to display the albedo texture of objects in the scene. This can be useful for debugging purposes, such as verifying that textures are applied correctly or checking for texture seams.
Example
// Example of setting the scene camera debug mode to Albedo
SceneCamera.DebugMode = SceneCameraDebugMode.Albedo;