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Description

The Reflect field is a member of the SceneCameraDebugMode enumeration in the Sandbox namespace. It represents a debug mode for the scene camera that focuses on visualizing reflection properties within the scene. This mode is useful for developers and artists who need to analyze and debug the reflective surfaces and materials in their game environment.

Usage

To use the Reflect mode, set the scene camera's debug mode to SceneCameraDebugMode.Reflect. This will adjust the camera's rendering to highlight reflection properties, allowing you to inspect how reflections are being calculated and displayed in your scene.

Example

// Example of setting the scene camera to Reflect debug mode
SceneCamera.DebugMode = SceneCameraDebugMode.Reflect;