SceneCameraDebugMode TiledRenderingQuads

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Description

The TiledRenderingQuads field is a member of the SceneCameraDebugMode enumeration in the Sandbox API. It represents a specific debug mode for the scene camera, focusing on tiled rendering lights. This mode is useful for visualizing how lights are rendered in a tiled manner, which can be beneficial for debugging lighting issues or optimizing rendering performance.

Usage

To use the TiledRenderingQuads debug mode, set the scene camera's debug mode to SceneCameraDebugMode.TiledRenderingQuads. This will enable the visualization of tiled rendering lights in the scene, allowing developers to analyze and debug the lighting setup.

Example

// Example of setting the scene camera debug mode to TiledRenderingQuads
SceneCamera.DebugMode = SceneCameraDebugMode.TiledRenderingQuads;