Description
The TiledRenderingQuads
field is a member of the SceneCameraDebugMode
enumeration in the Sandbox API. It represents a specific debug mode for the scene camera, focusing on tiled rendering lights. This mode is useful for visualizing how lights are rendered in a tiled manner, which can be beneficial for debugging lighting issues or optimizing rendering performance.
Usage
To use the TiledRenderingQuads
debug mode, set the scene camera's debug mode to SceneCameraDebugMode.TiledRenderingQuads
. This will enable the visualization of tiled rendering lights in the scene, allowing developers to analyze and debug the lighting setup.
Example
// Example of setting the scene camera debug mode to TiledRenderingQuads
SceneCamera.DebugMode = SceneCameraDebugMode.TiledRenderingQuads;