System.Text.Json.Nodes.JsonObject[] GameObjects { get; set; }

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Description

The GameObjects property of the SceneFile class provides access to an array of JsonObject instances, each representing a game object within the scene. This property is part of the Sandbox namespace and is used to manage and interact with the game objects defined in a scene file.

Usage

To access the game objects in a scene, you can use the GameObjects property of a SceneFile instance. This property returns an array of JsonObject, where each object contains the data for a specific game object in the scene. You can iterate over this array to process or modify the game objects as needed.

Example

// Example of accessing the GameObjects property
SceneFile sceneFile = new SceneFile();

// Assuming sceneFile is already loaded with data
JsonObject[] gameObjects = sceneFile.GameObjects;

foreach (var gameObject in gameObjects)
{
    // Process each game object
    // For example, print the JSON representation
    string jsonRepresentation = gameObject.ToJsonString();
    // Use the jsonRepresentation as needed
}