Description
The DepthPrepass
field is a member of the SceneLayerType
enumeration in the Sandbox API. It represents a rendering pass that is used to perform a depth prepass, which helps in reducing overdraw during the rendering process. Overdraw occurs when multiple layers of pixels are drawn on top of each other, which can be inefficient. By using a depth prepass, the renderer can determine which pixels are visible before performing more expensive shading operations, thus optimizing rendering performance.
Usage
Use the DepthPrepass
field when you need to configure a scene layer to perform a depth prepass. This is particularly useful in complex scenes where reducing overdraw can significantly improve rendering efficiency.
Example
// Example of using SceneLayerType.DepthPrepass
SceneLayerType layerType = SceneLayerType.DepthPrepass;
// Use layerType in a rendering configuration
if (layerType == SceneLayerType.DepthPrepass)
{
// Configure the renderer to use depth prepass
// This is a placeholder for actual rendering setup code
ConfigureRendererForDepthPrepass();
}