SceneLayerType Translucent

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Description

The Translucent field of the SceneLayerType enumeration represents a rendering pass for translucent objects. In this pass, objects are rendered in a depth-sorted order, from back to front, to ensure proper blending and transparency effects.

Usage

Use the SceneLayerType.Translucent when you need to render objects that have transparency and require depth sorting to appear correctly in the scene. This is typically used for materials like glass, water, or any other semi-transparent surfaces.

Example

// Example of using SceneLayerType.Translucent
Scene myScene = new Scene();

// Add a translucent object to the scene
GameObject translucentObject = new GameObject();
translucentObject.AddComponent<Renderer>().Material = new Material("TranslucentMaterial");

// Set the layer type to Translucent
translucentObject.LayerType = SceneLayerType.Translucent;

myScene.AddGameObject(translucentObject);