SceneLayerType Translucent

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Description

The Translucent field is a member of the SceneLayerType enumeration in the Sandbox API. It represents a rendering pass for translucent objects. During this pass, objects are rendered in a depth-sorted order, from back to front, to ensure proper blending and transparency effects.

Usage

Use the SceneLayerType.Translucent field when you need to specify that a particular rendering operation should handle translucent objects. This is typically used in scenarios where objects have varying levels of transparency and need to be rendered in a specific order to achieve the correct visual effect.

Example

// Example of using SceneLayerType.Translucent
Scene myScene = new Scene();

// Set the rendering layer to Translucent for a specific operation
myScene.SetLayerType(SceneLayerType.Translucent);

// Add translucent objects to the scene
GameObject translucentObject = new GameObject();
translucentObject.AddComponent<TranslucentComponent>();
myScene.AddGameObject(translucentObject);