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Description

The SceneLayerType.Unknown field is a member of the SceneLayerType enumeration in the Sandbox namespace. This field represents an undefined or unrecognized scene layer type. It is used as a default or placeholder value when the specific layer type is not known or specified.

Usage

Use SceneLayerType.Unknown when you need to initialize a variable of type SceneLayerType but do not have a specific layer type to assign. This can be useful in scenarios where the layer type is determined at runtime or when handling unexpected or unsupported layer types.

Example

SceneLayerType layerType = SceneLayerType.Unknown;

// Later in the code, determine the actual layer type
if (someCondition)
{
    layerType = SceneLayerType.Opaque;
}
else if (anotherCondition)
{
    layerType = SceneLayerType.Translucent;
}

// Use layerType in rendering logic
switch (layerType)
{
    case SceneLayerType.Opaque:
        // Handle opaque rendering
        break;
    case SceneLayerType.Translucent:
        // Handle translucent rendering
        break;
    case SceneLayerType.Unknown:
    default:
        // Handle unknown or default case
        break;
}