Description
The SceneLayerType.Unknown
field is a member of the SceneLayerType
enumeration in the Sandbox namespace. This field represents an undefined or unrecognized scene layer type. It is used as a default or placeholder value when the specific layer type is not known or specified.
Usage
Use SceneLayerType.Unknown
when you need to initialize a variable of type SceneLayerType
but do not have a specific layer type to assign. This can be useful in scenarios where the layer type is determined at runtime or when handling unexpected or unsupported layer types.
Example
SceneLayerType layerType = SceneLayerType.Unknown;
// Later in the code, determine the actual layer type
if (someCondition)
{
layerType = SceneLayerType.Opaque;
}
else if (anotherCondition)
{
layerType = SceneLayerType.Translucent;
}
// Use layerType in rendering logic
switch (layerType)
{
case SceneLayerType.Opaque:
// Handle opaque rendering
break;
case SceneLayerType.Translucent:
// Handle translucent rendering
break;
case SceneLayerType.Unknown:
default:
// Handle unknown or default case
break;
}