The QuadraticAttenuation
property represents the quadratic term in the light attenuation formula for a SceneLight
object. This property is used to determine how the intensity of the light diminishes over distance. The quadratic term is part of the attenuation equation, which typically takes the form:
attenuation = 1.0 / (constant + linear * distance + quadratic * distance^2)
In this equation, the QuadraticAttenuation
property affects how quickly the light intensity falls off as the distance from the light source increases. A higher value results in a faster falloff, meaning the light will appear dimmer at a distance.