string MapName { get; set; }

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Description

The MapName property of the SceneMap class represents the name of the map. This is typically a string identifier used to reference the map within the game or application. For example, a common map name might be cs_assault.

Usage

To access the MapName property, you need to have an instance of the SceneMap class. This property is read-only and provides the name of the map as a string.

Example

// Assuming 'sceneMap' is an instance of SceneMap
string mapName = sceneMap.MapName;
// Use the map name for display or logic
Console.WriteLine($"Current map name: {mapName}");