The MapName
property of the SceneMap
class represents the name of the map. This is typically a string identifier used to reference the map within the game or application. For example, a common map name might be cs_assault
.
The MapName
property of the SceneMap
class represents the name of the map. This is typically a string identifier used to reference the map within the game or application. For example, a common map name might be cs_assault
.
To access the MapName
property, you need to have an instance of the SceneMap
class. This property is read-only and provides the name of the map as a string.
// Assuming 'sceneMap' is an instance of SceneMap string mapName = sceneMap.MapName; // Use the map name for display or logic Console.WriteLine($"Current map name: {mapName}");