Description
The World
property of the SceneMap
class provides access to the SceneWorld
instance that the map is associated with. This property is essential for understanding the context in which the map is rendered, as it links the map to its corresponding scene world.
Usage
To access the World
property, you need an instance of the SceneMap
class. Once you have the instance, you can retrieve the SceneWorld
it belongs to by simply accessing the World
property.
Example
// Assuming you have a SceneMap instance named 'sceneMap'
SceneWorld sceneWorld = sceneMap.World;
// You can now use 'sceneWorld' to interact with the scene world associated with the map.