Description
The AnimationGraph
property of the SceneModel
class provides access to the animation graph associated with the model. This graph is used to control and manage animations for the model within the scene. The animation graph allows for complex animation blending, transitions, and control over animation parameters.
Usage
To use the AnimationGraph
property, you can directly access it from an instance of SceneModel
. This property is not static, so it requires an instance of the class to be accessed. You can use this property to manipulate the animation graph, set parameters, and control animations programmatically.
Example
// Example of accessing the AnimationGraph property
SceneModel myModel = new SceneModel();
AnimationGraph animGraph = myModel.AnimationGraph;
// Example of setting an animation parameter
animGraph.SetParameter("RunSpeed", 1.0f);
// Example of playing an animation sequence
animGraph.Play("RunAnimation");