The GetFloat
method retrieves a floating-point value associated with a specified parameter name from the SceneModel
. This method is useful for accessing animation parameters or other float values that are part of the model's configuration.
The GetFloat
method retrieves a floating-point value associated with a specified parameter name from the SceneModel
. This method is useful for accessing animation parameters or other float values that are part of the model's configuration.
To use the GetFloat
method, you need to have an instance of SceneModel
. Call the method with the name of the parameter you wish to retrieve. Ensure that the parameter name exists within the model's context to avoid unexpected results.
// Example of using GetFloat method SceneModel myModel = new SceneModel(); float speed = myModel.GetFloat("Speed"); // Use the retrieved speed value for further logic if (speed > 1.0f) { // Perform actions based on the speed value }