Description
The GetRotation
method retrieves the rotation of a specified component or bone within the SceneModel
. This method is useful for obtaining the current orientation of a part of the model, which can be used for various purposes such as animation, alignment, or physics calculations.
Usage
To use the GetRotation
method, you need to provide the name of the component or bone whose rotation you want to retrieve. The method returns a Rotation
object representing the current orientation of the specified component or bone.
Example usage:
SceneModel model = new SceneModel();
Rotation rotation = model.GetRotation("BoneName");
// Use the rotation for further processing
Example
SceneModel model = new SceneModel();
Rotation rotation = model.GetRotation("BoneName");
// Use the rotation for further processing