void RunPendingEvents()

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Description

The RunPendingEvents method is a public instance method of the SceneModel class. It is responsible for executing any events that have been queued up for the scene model. This method is typically used to ensure that all pending events are processed in a timely manner, which can be crucial for maintaining the correct state and behavior of the scene model within the game world.

Usage

To use the RunPendingEvents method, you need to have an instance of the SceneModel class. Once you have the instance, you can call this method to process any pending events associated with that scene model.

Example

// Assuming 'sceneModel' is an instance of SceneModel
sceneModel.RunPendingEvents();

// This will process all pending events for the scene model.