void SetBoneWorldTransform( int boneIndex, Transform transform )

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Description

The SetBoneWorldTransform method allows you to set the world transform of a specific bone in a SceneModel. This is useful for dynamically adjusting the position and orientation of bones in a model, which can be essential for animations or procedural modifications.

Usage

To use the SetBoneWorldTransform method, you need to provide the index of the bone you want to modify and the new transform you want to apply to it. The transform should be a Transform object that represents the desired position, rotation, and scale in world space.

Example

// Example of using SetBoneWorldTransform

// Assume 'sceneModel' is an instance of SceneModel
// and 'newTransform' is a Transform object with desired world position, rotation, and scale
int boneIndex = 5; // The index of the bone you want to modify
Transform newTransform = new Transform();

// Set the world transform of the specified bone
sceneModel.SetBoneWorldTransform(boneIndex, newTransform);