Description
The Update
method is responsible for updating the state of the SceneModel
instance. It is typically called every frame to ensure that the model's animations and other dynamic properties are updated according to the elapsed time since the last frame.
Usage
Call the Update
method within your game loop or any update cycle to refresh the state of the SceneModel
. Pass the time elapsed since the last update call as the delta
parameter. This ensures smooth and consistent animation playback and other time-dependent behaviors.
Example
// Example of using the Update method in a game loop
public class MyGame : Game
{
private SceneModel myModel;
public MyGame()
{
myModel = new SceneModel();
// Initialize the model as needed
}
public override void Simulate(Client client)
{
base.Simulate(client);
// Calculate the time delta
float deltaTime = Time.Delta;
// Update the model with the time delta
myModel.Update(deltaTime);
}
}