void UpdateToBindPose()

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Description

The UpdateToBindPose method is a member of the SceneModel class in the Sandbox namespace. This method updates all the bones of the model to their bind pose, which is the default pose of the model as defined in its 3D model file. This is useful for resetting any transformations applied to the bones during animations or other operations.

Usage

To use the UpdateToBindPose method, you need to have an instance of the SceneModel class. Simply call the method on this instance to reset the model's bones to their bind pose.

Example

// Assuming 'model' is an instance of SceneModel
model.UpdateToBindPose();

// This will reset all bones of the model to their original bind pose.