void AddChild( string name, SceneObject child )

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Description

The AddChild method allows you to add a child SceneObject to the current SceneObject. This method is useful for creating hierarchical structures within a scene, where one object can be a parent to multiple child objects. The child object will inherit transformations from the parent, allowing for coordinated movement and rotation.

Usage

To use the AddChild method, you need to provide a name for the child object and the SceneObject instance that you want to add as a child. The name is a string identifier for the child object, which can be used for reference or debugging purposes.

Example

// Create a parent SceneObject
SceneObject parentObject = new SceneObject();

// Create a child SceneObject
SceneObject childObject = new SceneObject();

// Add the child to the parent with a specified name
parentObject.AddChild("ChildObjectName", childObject);

// Now, childObject is a child of parentObject and will inherit its transformations.