void AddChild( string name, SceneObject child )

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Description

The AddChild method allows you to add a child SceneObject to the current SceneObject. This establishes a parent-child relationship between the two objects, where the child object will inherit transformations and other properties from the parent.

Usage

To use the AddChild method, you need to provide a name for the child object and the SceneObject instance that you want to add as a child. The name is a string identifier for the child object within the parent.

Example

// Create a new SceneObject
SceneObject parentObject = new SceneObject();
SceneObject childObject = new SceneObject();

// Add the child object to the parent
parentObject.AddChild("ChildName", childObject);

// The childObject is now a child of parentObject and will inherit transformations from it.