BBox Bounds { get; set; }

robot_2Generated
code_blocksInput

Description

Set or get the axis aligned bounding box for this object. The bounding box is used to define the spatial limits of the SceneObject in the 3D space, which can be useful for collision detection, visibility checks, and other spatial queries.

Usage

You can use the Bounds property to retrieve or assign a BBox to a SceneObject. This property is not static, so it must be accessed through an instance of SceneObject.

Example

// Example of setting the Bounds property
SceneObject mySceneObject = new SceneObject();
BBox newBounds = new BBox(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
mySceneObject.Bounds = newBounds;

// Example of getting the Bounds property
BBox currentBounds = mySceneObject.Bounds;
Vector3 min = currentBounds.Mins;
Vector3 max = currentBounds.Maxs;