Description
The ClipPlane
field represents a clipping plane for the SceneObject
. It is used to define a plane that can clip the rendering of the object, effectively cutting off parts of the object that are on one side of the plane. This field is marked as obsolete, indicating that it may be removed in future versions or that there is a preferred alternative approach. To utilize this clipping plane, the ClipPlaneEnabled
field must be set to true
.
Usage
To use the ClipPlane
field, you must first ensure that the ClipPlaneEnabled
field is set to true
. This will activate the clipping functionality for the SceneObject
. However, since ClipPlane
is marked as obsolete, it is recommended to look for alternative methods or properties that provide similar functionality in a more up-to-date manner.
Example
// Example of setting the ClipPlane (not recommended due to obsolescence)
SceneObject mySceneObject = new SceneObject();
mySceneObject.ClipPlaneEnabled = true; // Enable the clipping plane
mySceneObject.ClipPlane = new Plane(Vector3.Up, 0); // Define the clipping plane
// Note: Since ClipPlane is obsolete, consider using alternative methods.