The ColorTint
property of a SceneObject
represents the color tint applied to the object. This property allows you to get or set the color tint, which can be used to modify the appearance of the object by applying a color overlay.
The ColorTint
property of a SceneObject
represents the color tint applied to the object. This property allows you to get or set the color tint, which can be used to modify the appearance of the object by applying a color overlay.
To use the ColorTint
property, you can directly access it from an instance of SceneObject
. You can assign a new Color
to change the tint or retrieve the current tint value.
// Example of setting the ColorTint property SceneObject mySceneObject = new SceneObject(); mySceneObject.ColorTint = new Color(1.0f, 0.5f, 0.5f, 1.0f); // Set a reddish tint // Example of getting the ColorTint property Color currentTint = mySceneObject.ColorTint; // Use currentTint as needed