void Delete()

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Description

The Delete method is used to remove a SceneObject from the scene. Once this method is called, the object is no longer valid and should not be accessed or interacted with. This is a crucial operation when managing the lifecycle of objects within a scene, ensuring that resources are properly released and that the scene remains efficient and uncluttered.

Usage

To delete a SceneObject, simply call the Delete method on the instance of the object you wish to remove. Ensure that you do not attempt to access the object after deletion, as it will no longer exist in the scene.

Example

// Example of deleting a SceneObject
SceneObject myObject = new SceneObject();

// Perform operations with myObject

// When done, delete the object
myObject.Delete();

// Do not access myObject after this point, as it is no longer valid.