The Model
property of a SceneObject
specifies the 3D model that the scene object will render. This property is of type Sandbox.Model
, which represents the visual and geometric data of the model to be displayed in the scene.
The Model
property of a SceneObject
specifies the 3D model that the scene object will render. This property is of type Sandbox.Model
, which represents the visual and geometric data of the model to be displayed in the scene.
To use the Model
property, you can assign a Sandbox.Model
instance to it. This will determine what model the SceneObject
will render in the scene. You can also retrieve the current model by accessing this property.
// Example of setting a model to a SceneObject SceneObject mySceneObject = new SceneObject(); mySceneObject.Model = Model.Load("models/my_model.vmdl"); // Example of getting the current model of a SceneObject Model currentModel = mySceneObject.Model;