Description
The RenderLayer
property of a SceneObject
specifies the rendering layer for the object. For the object to be drawn, the target layer must match the RenderLayer
or be unset, and the rendering flags must also match. This property is crucial for organizing and managing the rendering of objects within different layers of a scene, allowing for more efficient rendering and control over what is visible in a given context.
Usage
To use the RenderLayer
property, you can get or set it on a SceneObject
instance. This allows you to specify which rendering layer the object belongs to, which can be used to control its visibility and rendering order in the scene.
Example
// Example of setting the RenderLayer for a SceneObject
SceneObject myObject = new SceneObject();
myObject.RenderLayer = SceneRenderLayer.Transparent; // Set the object to render in the transparent layer
// Example of checking the RenderLayer
if (myObject.RenderLayer == SceneRenderLayer.Opaque)
{
// Perform actions specific to objects in the opaque layer
}