SceneRenderLayer RenderLayer { get; set; }

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Description

The RenderLayer property of a SceneObject specifies the rendering layer for the object. For the object to be drawn, the target layer must match the RenderLayer or be unset, and the flags must match. This property is crucial for organizing and controlling the rendering order and visibility of scene objects within different layers.

Usage

Use the RenderLayer property to assign a specific rendering layer to a SceneObject. This can be useful for managing complex scenes where different objects need to be rendered in specific orders or conditions. Ensure that the target layer and flags are correctly set to achieve the desired rendering behavior.

Example

// Example of setting the RenderLayer for a SceneObject
SceneObject mySceneObject = new SceneObject();
mySceneObject.RenderLayer = SceneRenderLayer.Transparent; // Assign to the transparent render layer

// Check if the RenderLayer is set correctly
if (mySceneObject.RenderLayer == SceneRenderLayer.Transparent)
{
    // Perform operations knowing the object is in the transparent layer
}