SceneRenderLayer RenderLayer { get; set; }

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Description

The RenderLayer property of a SceneObject specifies the rendering layer for the object. For the object to be drawn, the target layer must match the RenderLayer or be unset, and the rendering flags must also match. This property is crucial for organizing and managing the rendering of objects within different layers of a scene, allowing for more efficient rendering and control over what is visible in a given context.

Usage

To use the RenderLayer property, you can get or set it on a SceneObject instance. This allows you to specify which rendering layer the object belongs to, which can be used to control its visibility and rendering order in the scene.

Example

// Example of setting the RenderLayer for a SceneObject
SceneObject myObject = new SceneObject();
myObject.RenderLayer = SceneRenderLayer.Transparent; // Set the object to render in the transparent layer

// Example of checking the RenderLayer
if (myObject.RenderLayer == SceneRenderLayer.Opaque)
{
    // Perform actions specific to objects in the opaque layer
}