Description
The RenderingEnabled
property of a SceneObject
determines whether the object should be rendered in the scene. This boolean property can be set to true
to enable rendering or false
to disable it. By default, this property is set to true
, meaning the object will be rendered unless explicitly disabled.
Usage
To control the rendering of a SceneObject
, you can set the RenderingEnabled
property. This is useful for optimizing performance by not rendering objects that are not currently visible or needed in the scene.
Example usage:
SceneObject myObject = new SceneObject();
myObject.RenderingEnabled = false; // This will prevent the object from being rendered
Example
SceneObject myObject = new SceneObject();
myObject.RenderingEnabled = false; // This will prevent the object from being rendered