The RenderingEnabled
property of a SceneObject
determines whether the object should be rendered in the scene. This boolean property can be set to true
to enable rendering or false
to disable it.
The RenderingEnabled
property of a SceneObject
determines whether the object should be rendered in the scene. This boolean property can be set to true
to enable rendering or false
to disable it.
To control the visibility of a SceneObject
in the scene, use the RenderingEnabled
property. Setting this property to false
will prevent the object from being drawn, which can be useful for optimizing performance or managing visibility based on game logic.
// Example of toggling the rendering state of a SceneObject SceneObject mySceneObject = new SceneObject(); // Disable rendering mySceneObject.RenderingEnabled = false; // Enable rendering mySceneObject.RenderingEnabled = true;