Description
The SetMaterialGroup
method is used to assign a specific material group to a SceneObject
. Material groups allow you to switch between different sets of materials that a model can use, enabling dynamic changes in appearance without altering the model itself.
Usage
To use the SetMaterialGroup
method, call it on an instance of SceneObject
and pass the name of the material group you wish to apply as a string parameter. Ensure that the material group name corresponds to a valid group defined in the model's material setup.
Example
// Example of using SetMaterialGroup
SceneObject mySceneObject = new SceneObject();
// Set the material group to 'GroupName'
mySceneObject.SetMaterialGroup("GroupName");