SceneWorld World { get; set; }

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Description

The World property of a SceneObject provides access to the SceneWorld that the object is part of. This property is essential for understanding the context in which the scene object exists, as it links the object to the broader scene environment.

Usage

Use the World property to retrieve the SceneWorld instance associated with a SceneObject. This can be useful for operations that require knowledge of the scene's global state or for managing multiple scene objects within the same world.

Example

// Example of accessing the World property of a SceneObject
SceneObject mySceneObject = new SceneObject();
SceneWorld mySceneWorld = mySceneObject.World;

// Use the SceneWorld instance for further operations
if (mySceneWorld != null)
{
    // Perform operations with the scene world
}