bool EmissionStopped { get; set; }

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Description

The EmissionStopped property of the SceneParticles class is used to control the emission state of the particle system. When set to true, the particle system stops emitting particles. Conversely, setting it to false resumes particle emission.

Usage

To use the EmissionStopped property, you can simply get or set its value on an instance of SceneParticles. This property is useful for controlling the particle system's emission state dynamically during runtime.

Example

// Example of using the EmissionStopped property

// Assume 'particles' is an instance of SceneParticles
SceneParticles particles = new SceneParticles();

// Stop the particle emission
particles.EmissionStopped = true;

// Check if the emission is stopped
if (particles.EmissionStopped)
{
    // Perform actions when emission is stopped
}

// Resume the particle emission
particles.EmissionStopped = false;