Description
The IsControlPointSet
method checks whether a control point at a specified index is set within the SceneParticles
object. Control points are used to define positions, rotations, or other attributes that influence the behavior and appearance of particles in a particle system.
Usage
To use the IsControlPointSet
method, call it on an instance of SceneParticles
and pass the index of the control point you want to check. The method returns a boolean value indicating whether the control point is set.
Example
// Create an instance of SceneParticles
SceneParticles particles = new SceneParticles();
// Check if the control point at index 0 is set
bool isSet = particles.IsControlPointSet(0);
if (isSet)
{
// Control point is set, proceed with operations
Console.WriteLine("Control point 0 is set.");
}
else
{
// Control point is not set, handle accordingly
Console.WriteLine("Control point 0 is not set.");
}