Description
The MaximumParticles
property specifies the total number of particles that can be emitted by the SceneParticles
object. This property is crucial for managing performance and ensuring that the particle system does not exceed the desired particle count, which could lead to performance issues.
Usage
Use the MaximumParticles
property to set or get the maximum number of particles that the SceneParticles
system can handle. This property is particularly useful when you need to control the density and performance of your particle effects.
Example
// Create a new SceneParticles object
SceneParticles particles = new SceneParticles();
// Set the maximum number of particles to 1000
particles.MaximumParticles = 1000;
// Retrieve the current maximum number of particles
int maxParticles = particles.MaximumParticles;
// Output the maximum number of particles
// Note: Avoid using Console.WriteLine in s&box
// Instead, use in-game debugging tools or UI elements to display this information
// Debug.Log($"Maximum Particles: {maxParticles}");