The RenderParticles
property of the SceneParticles
class determines whether the particles should be rendered or not. This boolean property can be set to true
to enable rendering of particles, or false
to disable it.
The RenderParticles
property of the SceneParticles
class determines whether the particles should be rendered or not. This boolean property can be set to true
to enable rendering of particles, or false
to disable it.
To use the RenderParticles
property, you need to have an instance of the SceneParticles
class. You can then get or set this property to control the rendering of particles in the scene.
// Example of using the RenderParticles property // Create an instance of SceneParticles SceneParticles particles = new SceneParticles(); // Enable particle rendering particles.RenderParticles = true; // Check if particles are being rendered bool isRendering = particles.RenderParticles; // Disable particle rendering particles.RenderParticles = false;