bool RenderParticles { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The RenderParticles property of the SceneParticles class determines whether the particles should be rendered or not. This boolean property can be set to true to enable rendering of particles, or false to disable it.

Usage

To use the RenderParticles property, you need to have an instance of the SceneParticles class. You can then get or set this property to control the rendering of particles in the scene.

Example

// Example of using the RenderParticles property

// Create an instance of SceneParticles
SceneParticles particles = new SceneParticles();

// Enable particle rendering
particles.RenderParticles = true;

// Check if particles are being rendered
bool isRendering = particles.RenderParticles;

// Disable particle rendering
particles.RenderParticles = false;