void SetNamedValue( string name, Vector3 value )

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Description

The SetNamedValue method allows you to assign a Vector3 value to a named parameter within a particle system. This can be useful for dynamically adjusting particle properties such as position, velocity, or any other vector-based attribute that the particle system supports.

Usage

To use the SetNamedValue method, you need to have an instance of the SceneParticles class. Call the method with the name of the parameter you wish to set and the Vector3 value you want to assign to it.

Example

// Example of using SetNamedValue
SceneParticles particles = new SceneParticles();

// Set a named value for the particle system
particles.SetNamedValue("velocity", new Vector3(1.0f, 0.0f, 0.0f));

// This sets the 'velocity' parameter of the particle system to a vector pointing along the x-axis.