void Simulate( float f )

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Description

The Simulate method advances the simulation of the particle system by a specified amount of time. This method is useful for manually controlling the progression of the particle system, especially when you need to simulate the system in discrete time steps rather than relying on automatic updates.

Usage

To use the Simulate method, call it on an instance of SceneParticles and pass the desired time step as a float parameter. This time step represents the amount of time, in seconds, to advance the simulation.

For example, if you want to simulate the particle system for half a second, you would call Simulate(0.5f).

Example

// Create an instance of SceneParticles
SceneParticles particles = new SceneParticles();

// Simulate the particle system for 0.5 seconds
particles.Simulate(0.5f);