The Box
method in the SceneTrace
struct is used to perform a box trace from a starting point to an ending point in the scene. This method is useful for detecting collisions or intersections with objects in the scene along the path of the box.
The Box
method in the SceneTrace
struct is used to perform a box trace from a starting point to an ending point in the scene. This method is useful for detecting collisions or intersections with objects in the scene along the path of the box.
To use the Box
method, you need to provide the dimensions of the box as a Vector3
for the extents
, and two Vector3
references for the from
and to
parameters, which represent the starting and ending points of the trace, respectively.
// Example usage of the Box method Vector3 extents = new Vector3(1.0f, 1.0f, 1.0f); Vector3 from = new Vector3(0.0f, 0.0f, 0.0f); Vector3 to = new Vector3(10.0f, 0.0f, 0.0f); SceneTrace trace = new SceneTrace(); SceneTrace result = trace.Box(extents, ref from, ref to); // Process the result to check for collisions or intersections