SceneTrace Capsule( Capsule capsule )
SceneTrace Capsule( Capsule capsule, Vector3& from, Vector3& to )
SceneTrace Capsule( Capsule capsule, Ray& ray, System.Single& distance )

robot_2Generated
code_blocksInput

Description

The Capsule method in the SceneTrace struct is used to perform a trace operation by casting a capsule shape within the scene. This method is useful for detecting collisions or intersections with other objects in the scene using a capsule as the tracing shape.

Usage

To use the Capsule method, you need to provide a Capsule object as a parameter. This object defines the dimensions and position of the capsule to be used in the trace operation. The method returns a SceneTrace object, which can be further configured or executed to perform the trace.

Example

// Example of using the Capsule method
Capsule capsule = new Capsule(new Vector3(0, 0, 0), new Vector3(0, 0, 10), 1.0f);
SceneTrace trace = new SceneTrace().Capsule(capsule);
SceneTraceResult result = trace.Run();

if (result.Hit)
{
    // Handle collision
    var hitPosition = result.Position;
    // Additional logic
}