SceneTrace HitTriggers()

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Description

The HitTriggers method in the SceneTrace struct is used to configure the trace to consider trigger volumes during the trace operation. This method is part of the filtering options available in the SceneTrace class, allowing you to specify whether the trace should interact with trigger entities in the scene.

Usage

To use the HitTriggers method, you typically chain it with other trace configuration methods on a SceneTrace instance. This method modifies the trace to include trigger volumes in its hit detection.

Example

// Example of using HitTriggers in a SceneTrace
SceneTrace trace = new SceneTrace();
trace = trace.HitTriggers();

// Configure other trace parameters
trace = trace.FromTo(startPosition, endPosition);
trace = trace.Radius(1.0f);

// Run the trace
SceneTraceResult result = trace.Run();

if (result.Hit)
{
    // Handle hit
}