SceneTrace IgnoreGameObject( GameObject obj )

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Description

The IgnoreGameObject method is part of the SceneTrace struct in the Sandbox API. This method allows you to specify a GameObject that should be ignored during a scene trace operation. When a trace is performed, any interactions with the specified GameObject will be excluded from the results, effectively making the object invisible to the trace.

Usage

To use the IgnoreGameObject method, you need to have an instance of SceneTrace. Call the method on this instance, passing the GameObject you wish to ignore as a parameter. This method is useful when you want to perform a trace that should not consider certain objects, such as when you want to trace around a player character without detecting the character itself.

Example

// Example of using IgnoreGameObject
SceneTrace trace = new SceneTrace();
GameObject player = GetPlayerGameObject();
trace.IgnoreGameObject(player);

// Now perform the trace
SceneTraceResult result = trace.Run();

// The result will not include any hits with the player GameObject.