SceneTrace IgnoreGameObject( GameObject obj )

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Description

The IgnoreGameObject method is used to exclude a specific GameObject from being hit during a scene trace. This is useful when you want to perform a trace but need to ignore certain objects that might otherwise interfere with the trace results.

Usage

To use the IgnoreGameObject method, call it on an instance of SceneTrace and pass the GameObject you wish to ignore as a parameter. This method returns the SceneTrace instance, allowing for method chaining.

Example

// Example of using IgnoreGameObject
SceneTrace trace = new SceneTrace();
GameObject objectToIgnore = ...; // Obtain the GameObject reference
trace.IgnoreGameObject(objectToIgnore);

// Continue setting up the trace
trace.FromTo(startPosition, endPosition);
SceneTraceResult result = trace.Run();

// Process the result
if (result.Hit)
{
    // Handle the hit
}