Description
The Rotated
method in the SceneTrace
struct is used to configure a trace to account for rotation. This is particularly useful when you need to trace rotated shapes such as boxes and capsules. By applying a rotation, the trace can accurately simulate the path and interaction of these shapes in a 3D space.
Usage
To use the Rotated
method, you need to pass a reference to a Rotation
object. This rotation will be applied to the trace, allowing it to account for the orientation of the shape being traced.
Example usage:
SceneTrace trace = new SceneTrace();
Rotation rotation = new Rotation(0, 90, 0); // Rotate 90 degrees around the Y-axis
trace = trace.Rotated(ref rotation);
In this example, a SceneTrace
is created and then modified to include a 90-degree rotation around the Y-axis. This rotation will affect how the trace interacts with the environment.
Example
SceneTrace trace = new SceneTrace();
Rotation rotation = new Rotation(0, 90, 0); // Rotate 90 degrees around the Y-axis
trace = trace.Rotated(ref rotation);